Developed in Godot
Published October 31st, 2024
Total Dev Time: 1 Week
As of 11/15/25, Dolomite Joe has 240 views on Newgrounds.com, and 34 on Itch.io
Dolomite Joe was created for the University at Buffalo Game Development Club's (UBGD) 2024 Halloween Game Jam.
The theme was "automation", and one of the bonus themes was "rocks". From this, my narrative masterwork was created.
Dolomite Joe sees a local family rock farmer (named Dolomite Joe) fighting against the takeover of his farmland from a malevolent
force with a "Synthetic Rock Machine", threatening his family's business as well as the rock farming industry as a whole.
The core gameplay involves text based "negotiation" segments with various prominent members of the rock industry. This involves
a classic "pick the right conversation options" section, a game where you must tell the difference between real and synthetic rocks,
and a historical trivia section!